Dragon Ball happens to be a very successful franchise, many game titles have already been created using lots of inspiration from the initial manga series which as much animation fans know extended for many years and contained several chapters which added value and new opponents to the ever powerful Goku.
In December of 2007, the magazine Shonen Jump announced groundbreaking information regarding new developments in the gaming industry which directly relate solely to Dragon Ball. Both PlayStation 3 and Xbox 360 users will soon be pleased to understand that the brand new Dragon Ball game called “Dragon Ball Z: Burst Limit” will soon be released in formats that’ll be compatible with both consoles, this actually makes the brand new version of the overall game the initial ever (in the series) to be compatible with both stand-alone consoles.
The game itself has very rich graphics which is to be expected of a casino game that was built to be compatible with top quality consoles, it features several playable characters, among them we have: Why Vegeta Hates Goku Piccolo, Frieza, Krilin, android 13, Vegeta, Nappa, Saibaman, Trunks, Gohan, Raditz, Tien and Yamcha.
The surroundings by which the overall game was graphically design shows beautiful mountains and valleys similar to the ones shown in the series, this is all done in an effort to keep true to the key concept which is to produce a very close replica of the environment shown in the Dragon Ball series to offer the greatest experience.
The scenery wasn’t the only thing that “Burst Limit” designers worked on, it is merely the tip of the iceberg, the consequence of their work is way better seen in the action and fighting sequences which are shown in the overall game as an example, Goku’s Kameha wave was beautifully designed showing precisely how powerful Goku could be, another character who has the capacity to utilize the Kameha wave is Trunks who also uses a sword to battle his enemies, both Goku and Trunks are able to evolve to their next Saiyan stage which turns their hair “fury yellow”, I think guess what happens that looks like!
The high-speed fighting sequences may also be one of the strong points with this game, Goku has the capacity to use teleportation to fight his opponents, if you’re not used to play top speed games then you may find yourself a bit lost if you use the teleportation technique. Burst Limit characters are able to battle in the bottom or in the air, the simplest way to complete an aerial battle is always to kick your opponent high up in the air and letting him go as high as you possibly can, if you were a supporter of the series then you definitely remember how devastating the falls during an aerial battle were, in order to stay true to the concept the designers also made false from the year during a difficult battle quite dramatic as well, they show the character since it precipitates from the sky and hits the bottom with a good force.